video game companies can be extremely well-aligned with delivering a positive experience for their users
This doesn't seem obvious to me; video game companies are incentivized to make games that are as addicting as possible without putting off new users/getting other backlash.
Why not build an in-person community and use that as a source of data and playground for experiments?
Also available on the EA Forum.
Preceded by: Encultured AI Pre-planning, Part 1: Enabling New Benchmarks
Followed by: Announcing Encultured AI
In the preceding post, we talked about how our plan with Encultured is to enable new existential safety benchmarks for AI. In this post, we'll talk about involving humans and human data in those benchmarks. Many of the types of benchmarks we want to enable are made more useful if we can involve humans in them. For example, testing whether an AI system can align its values with another agent is especially interesting if that other agent is a human being.
So, we want a way to get lots of humans engaging with our platform. At first, we thought we’d pay humans to engage with the platform and generate data. In considering this, we wanted to make the process of engagement not-too-annoying for people, both so that it wouldn’t make their lives worse, and so that we wouldn’t have to pay them too much to engage. But then we thought: why not go a bit further, and provide something people intrinsically value? I.e., why not provide a service?
Out of the gate, we thought: what’s a service where people might not mind lots of experiments happening? A few possibilities come to mind for what we could build:
Safely?*
of Training
Data?
Geopolitically
Stabilizing?
“physical
assistance”
benchmarks?
* i.e., we think we can safely grow the company by following market incentives and still end up with something aligned with our goals.
† i.e., tough in today’s data privacy climate.
Followed by: Announcing Encultured AI